

It may be a challenge scaling down to 256 MB of RAM, but then again there already are minified builds of Nexuiz/Xonotic done by community enthusiasts that like to tinker with that. Clearly, on a Raspberry Pi one would have to dramatically scale down on that, reducing texture quality.
NEXUIZ RETURNS FULL
are (uncompressed and in full quality) several gigabytes big. For Xonotic, people on 32-bit machines have to use a build with precompressed textures to prevent running into issues when running out of virtual address space - all texture assets etc. * The Raspberry Pi does not have a lot of RAM. The renderer would need a port to OpenGL ES 2.0, which should be possible and I think LordHavoc, the engine\'s main developer, confirmed this. * OpenGL on the Raspberry Pi is, as far as I know, available in the form of \"OpenGL ES\" (2.0 I assume), the game engine currently supports OpenGL starting with ancient 1.x versions reaching up to 3.x features that can be used. Following challenges would have to be overcome: Nexuiz/Xonotic is using the Darkplaces engine, which is GPLed (just like the whole game, complete with art assets), so a port is for sure possible in terms of source availability. Being a former project member of Nexuiz I think I can help a bit with the Nexuiz/Xonotic (the latter basically being something similar to the successor of the former, I\'m not aware of any continued development of the original open-source Nexuiz - not to be confused with the commercial console game of the same name) question.
